Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 24, 2007, 01:56 PM // 13:56   #21
Frost Gate Guardian
 
silvershock's Avatar
 
Join Date: Aug 2005
Location: The Netherlands
Guild: Red Lightning Brigade
Profession: E/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Gaia_Hunter
(A.net) shared their "baby" with us, it also became our "baby", not our "son" perhaps, but a "nephew" or a "cousin".
....
Too bad this 'baby' is just a game:P
I think you love guild wars a little too much m8
silvershock is offline   Reply With Quote
Old Apr 24, 2007, 04:27 PM // 16:27   #22
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Quote:
Originally Posted by countesscorpula
So of 11 golds, three were remarkable, and worth spending time in LA to sell. 11 lockpicks cost 16,500g. That means that each of your three items has to sell for 5,500g. Minimum. In order to break even with the cost of purchasing the lockpicks. So, your better luck results in you charging +5k for an item and me charging +10k for an item. It's still not a small amount. Worse still, people who are already wealthy can afford to go through dozens of lockpicks, because each pick is a small percentage of their overall wealth. As you have demonstrated with your findings - larger searches will yield better drops. But the new guy doesn't have 15k to drop on lockpicks. He might have 3-5k. Which means his odds are less of pulling up a good one. SO when he does he has to charge big to make up for hte loss. But the wealthy guy can afford to undersell him, so the poor guy wont even get to make his sale. Just goes further to illustrae the point that those with cash will get more, and those without will become, err, more without.

In the current system, you need money to make money. And the means to gather those starting funds just got harder. See my post in the Dev Update thread on scaling (#322 i think). I lifted some quotes from the clutter to point out what is saddly not as obvious as I thought it was.
Well, the other golds were not useless. One of the wands had a max Seize the Day and max Memory wrap; I didn't include it in the list of good stuff mainly because it was a smiting wand. Got both mods though, used the wrap and sold the inscription for 5k. Point is, breaking even is easy enough, and making money really isn't hard at all. Of course, I'm working on my treasure hunter and wisdom titles, so I don't much care if I break even as long as I don't lose too much money; anything over even is just a bonus for me. Oh, and the elite tome sold at like 15k, so one of those buys back a bunch of lockpicks.

Keys have never been for people with a tiny amount to spend. They're gambles that pay out in the long run. In the short run, however, you'd be very well off just playing through hard mode; the gold drops are great, far higher than anything you'll ever find in normal mode. I have not Vanquished an area yet that I didn't get at least one gold drop, excluding chests, and I know I never had drops that good in normal mode.

Still waiting on these hard-mode exclusive drops I thought I heard Gaile talk about...
Skyy High is offline   Reply With Quote
Old Apr 25, 2007, 04:14 AM // 04:14   #23
Academy Page
 
Join Date: Oct 2006
Default

Ok, Ive been doing some tests, and it seems that using heroes/henchies and flagging them, will work at least with the purpose of farming bosses for greens, wich will stabilize green price, and still providing an important tool to grab stong gear for more casual players and or farmers.

I did 4 runs on Wing, Three blade.

1st run- 2 drops, 1 purple and 1 collector.
2nd run- 3 drops, 1 green, 1 blue armor, 1 gold scroll.
3rd run- 3 drops, 1 white, c.materials, 1 gold armor.
4th run- 3 drops, 1 blue scroll, 1 collector, c.material.

It also seems that after the frenzy of selling, mostly it seems to the rune trader, ectos recovered from yesterday 7.5k to 9k.

It seems ectos have more intrinsic value, and arent only highl value because of to much gold floating around, though its still soon to see more permanent changes.

But, since UW and Fow arent easy places, and have an entry fee of 1k, more casual farmers might be deterred, as runs will give less money (and money in general takes more time, close to twice more to gather) making deaths to lag or mistakes harder to recoup. So ectos might never drop that much, and asians will have more oportunities to craft to that obsidian armor due to scrolls of passage.

Most runes and insignias also took big hits.

Superior vigor lost around 7K.
Bloodstained and Sentinel Insignias pretty much halved value.
Traditional 55 runes also lost some.

I would say most of it, were sells from players that were holding on these items, expecting for prices to go up, and fearing a crash of the economy decided to sell. Ofcourse, few people were in the buying market, so they sold them to merchies.

The changes in the gold runes migth be permanent, since golden drops increased in hardmode.

But usefull insignias like radiant and runes like vitae/attunement and minor of vigor, are still somewhat expensive, especially because they are very usefull for heroes, and heroes in hard mode need all the help they can.

And while I wrote this, the sup vigor, decrease to 24k and then went up to 25k again.
Gaia_Hunter is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:22 PM // 16:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("